Sunday, March 20, 2011

Why I'm Leaving D&D

Alright, well if you saw my tweet earlier today you might know what this all about, but in case you don't let me say it again: I am dropping out of the D&D campaigns (Dethklok, Wyrmwick, etc.) in order to help improve the group dynamic and their chemistry. I'm sure to some of you see this a shock, but this is something I'm doing for myself and hopefully the future potential of these groups.

I'm sure people will assume this is entirely because of the heated exchange between myself and Spoony during last night's Wyrmwick campaign, but that's not true. Yes, it was a big reason why and the straw that broke the camel's back so to speak, but I've been considering this move for quite a while. Why? Well because this whole campaign started back when a few of us guys just wanted to sit around a virtual table and “roll dem bones” as they say (note: no one says that). We asked Spoony to be our DM and we got a group together and enjoyed playing some D&D. During session 4 we decided to start streaming the game to the live.lordkat.com audience and the response was outstanding. People seemed to really enjoy our game and really get into it. People commented on it, made a TVTropes page for it, and even drew fanart of our characters and special events. It was an experience I wouldn't trade for anything else because it allowed me to participate in a hobby I love with friends I enjoy being around and share it with the fans who appreciate it.

However you'll notice the past tense being used above. Obviously, those are thoughts I no longer share and the fact of the matter is that the D&D games have started to become far more convoluted than simply rolling virtual dice and doing stupid bullshit. Now there're players I don't see eye to eye with, drama behind the scenes, and tensions at the table. I haven't been able to enjoy myself at a game of D&D completely in quite some time, and as for the reasons why... well I'll do those offended parties the courtesy they never gave me and keep things private. Though for any investigative readers I'm sure you can identify what's changed to the group and why it frustrates me so much. D&D is a hobby, it's a game we play to bullshit and have fun with, and at this point I can no longer have fun playing a game where I'm told I need to bite my tongue to avoid offending another party and yet they refuse to make any concessions of their own or even speak to me directly about it. Playing in a game like that is difficult, and I endured it mostly due to wanting to satisfy my desire to roleplay and trying to ignore the negative aspects of it while enjoying the positive.

But then last night happened and I realized D&D games that I'm involved in will never be drama-free anymore. I offend people. I don't take things seriously. I shit on people's work. I'm too much of a joker. I'm too crude. My humor is offensive and takes away from the experience. These are some of the many complaints I've heard lobbied against me by the offended parties and I rarely hear anything else uttered about anyone else in the party so that's why I came to the decision to leave on the hopes that without my presence those still involved can have a more pleasant experience. Yes, I could fight against that and counter a lot of the complaints, but the only thing that will do is dissolve the group further and I'm in no way, shape, or form the star attraction in our games and I would hate for my attitude to be the reason why so many fans can't enjoy themselves watching our sessions anymore.

I don't leave without feeling regret, and I have plenty of people who don't want to see me leave both current players and fans alike, and trust me, I appreciate it, but clearly my presence in these games is a black cloud over the heads of other players. I'm tired of talking behind other people's backs and holding animosity towards people over a fucking hobby. I'm tired of dealing with the most stress of my life regarding something that should be my primary stress reliever. I'm just tried of being a part of it and I'd rather step away before it gets even worse. Call me a hero or a coward if you want, but the fact is I'm trying to leave these games in the most amicable way possible—by not slinging mud or making this ugly.

So, before anyone wonders otherwise, yes I will still be apart of LordKaT's stream. He's still my good buddy and has been a great friend during all of this. I don't want to have fans picks sides though I feel that will be an inevitable side effect of all of this. I'll still be doing everything I can to improve the product I give to my fans and I'll try to find new ways to utilize my blog to replace the D&D recaps that likely won't continue from here.

What happens from here is anyone's guess. I hope I don't end up doing more harm to the game in the long run, but I gather some players will hate not having me around just as some will love it. Maybe somehow I can work out my problems with the offended parties, but I doubt it will happen. If they're reading this, I'm all about trying to work this out and find a solution, but I'm not going to hold my breath on those parties even wanting me back.

I don't want to end this post negatively. I'm trying my hardest to be mature and level-headed in this post, and I want to say there's still hope in the future that something can be worked out. Maybe I never play again in those campaigns, but maybe I'll find another game or even start one of my own in the future. I still want to play RPGs, and my hope is that in time I'll find a way to do that. Until then I wanted to clear the air, give fans a better idea of why I'm stepping down, and wish my best to the remaining players in the Dethklok and Wyrmwick campaigns.

Until next time, Namaste!

Thursday, March 17, 2011

Inside the Koma: Manabu Yukimitsu (Eyeshield 21)

Those of you who are long time followers of this blog and my work may recall hearing about a show called Inside the Koma that I was working on last year. Inside the Koma was a character focus series designed to talk about particularly great underrated characters in manga. I started working on my first episode last year, but well, I hate editing. I finished half the video then never touched it again mostly because I worry how sane I can stay when I have to pan zoom EVERY SINGLE PAGE. Anyway, I think it might be interesting to bring this series back because honestly I love manga and I love talking about underappreciated characters.

So what are the requirements for Inside the Koma? Simple: the character must be from a manga, and they have to be a part of the side cast, so I would talk about Shikamaru and not Naruto. In addition this series only focuses on the manga aspects of the character. Maybe this character had an entire filler arc dedicated to them in the anime, but I’m not going to include that in my analysis. Anyway, this is the final article in my three article test series, so once again I ask that you comment if you enjoy the series to let me know if you’d still like me to continue writing it. So let’s start off this series with the topic character from my original video: Eyeshield 21’s Manabu Yukimitsu.

I know that a Japanese series about American football sounds utterly ridiculous, but honestly Eyeshield 21 is one of the greatest manga I’ve read in sheer entertainment value. Sure, liking football is a bit of a requirement, but the series does a great job explaining the rules and making the sport feel like a legitimate war. The action is complemented nicely by an excellent cast of characters full of unique personalities and traits and honestly I could have picked a variety of characters from Eyeshield 21. Kid, Sakuraba, Juumonji, Unsui, Habashira, Panther, Marco, and Takami all would make excellent choices for this series, but in my opinion the best character in this varied and underappreciated cast is the backup Wide Receiver for the Deimon Devilbats Manabu Yukimitsu.

Yukimitsu, or Yuki as he’s also known, is a different style of character from the other ragtags that make up the Deimon Devilbats in that he’s not very good at football. Sure as the underdogs in the series it’s the point of the Devilbats to be inferior to their opponents, but for most of the cast they have a football-related redeeming quality like Sena’s speed or Monta’s catching abilities. Yuki doesn’t have any of those—not even close. He’s just a nerd who’s spent his life dreaming of playing sports with everyone else but never having the ability to do so. Joining the Devil Bats is his one chance to play a sport with everyone else before he has to devote himself fulltime to studying. His desire to play football allows him to go through the same hellish training as the rest of the Devil Bats, and that kind of tenacity is admirable.

What really makes Yuki so likable though is that he fails—a lot. He only passes the initial entrance exam because Hiruma was impressed by his conviction, but he never plays in any of the starting games even as the football team is forced to use scrubs from other teams to have a full roster. He travels to America with the rest of his team and participates in the Death March, a hellish training exercise of running from Texas to Las Vegas in 40 days. He completed the Death March alongside everyone else, and yet when the final team is announced for the Fall Tournament Yuki is the only player not chosen—instead being passed over in favor of alternatives from the basketball team. What makes Yuki so appealing is that such care is placed into his character. The manga-ka behind Eyeshield 21 could have easily ended Yukimitsu’s character arc right here by saying he trained hard enough to make it in, but he didn’t. No, instead we watch Yuki break into tears and promise that he won’t give up trying to become a starting player on the Deimon Devilbats. We need moments like this to make scenes later on become so much more satisfying.

Fortune does smile on Yuki as the Devilbats manage to just squeak into the Kanto Tournament giving Yuki another shot to play, and just before his team’s next game he is told that not only will he be allowed to play this upcoming Sunday, but he will be the key to defeating the Shinnryuji Nagas. The Nagas, mind you, are the current long time defending champions of the Kanto Tournament led by Quarterback/Linebacker Kongo Agon, a once in a decade genius with the ability to instantly react to changing situations. Kongo Agon and Cornerback Ikkyuu utterly dominated Deimon during the first half of the game and Yuki never stepped foot on the field, but after half time Yuki is asked to finally step on the field for the first time in his life.

He does so, and after two consecutive failed plays Yuki finally gets the chance he’s been waiting for. See Yuki might not be physically gifted with super speed or great height, but he has spent his entire life studying which has allowed him to dissect defenses and spot holes in their coverage: the Option Route. Yuki takes off and Hiruma throws him a deep ball towards the endzone, but Agon and Ikkyuu take notice and break off to cover Yuki. As the ball closes in Agon and Ikkyuu start joking about how easy it will be to defeat Yukimitsu, and Yuki starts to believe he doesn’t have a chance against players of this magnitude. However just before he gives up all hope he realizes that the reason he’s never been good at sports is because he’s never really tried, and now that he has the opportunity he won’t fail. Yuki goes all out and just manages to catch the touchdown pass that finally puts Deimon on the board and he pulls it off via sheer determination.

Seeing scenes like this are all the more satisfying because we had to endure Yuki’s tragic failures beforehand. This chapter was almost a hundred chapters after the previous scene of Yuki crying meaning that this was nearly two years in development. What makes this scene so impactful is that for years we’ve wanted to see Yuki get his chance to succeed, and when it does it’s in a glorious and magnificent fashion. It’s in the biggest game of the Devilbat’s career while they’re at the lowest they’ve ever been against the greatest opponents they’ve ever had to face. It sets up a dramatic comeback and a great end to a thrilling match, but more than that it finally lets us get the satisfaction we want. So Crowning Moment of Awesome, right? Well yes, but this actually isn’t Yuki’s finest moment.

No, that comes during the next game against Deimon’s rivals the Oujou White Knights. The Deimon/Oujou game may very well be the greatest arc in manga I’ve ever read and it’s full of fantastic character development for players on both sides of the ball, but for the most part Yuki is a non-factor in this match. In fact just about half way through the game Yuki collapses in exhaustion and has to sit the rest of the game out and watch from the sidelines as all of his friends fight to keep their dreams alive. Time is winding down and Oujou is down by a single touchdown when suddenly Sena gets hit and starts to get a nose bleed. The refs force him to sit out until the bleeding stops, thus forcing Hiruma to pick a replacement. He has three alternate players to pick from, but in the end he chooses Yukimitsu to be the 11th man with the simple reason of “tenacity”. So what happens on this final play?

Shin, the perfect football player, takes the ball directly, absolutely trucks Yukimitsu, and then drags three players with him into the endzone for a touchdown as time expires. Or, at least that was the plan. Instead a single second remains on the clock completely contrary to Oujou’s predictions. Why? Well the answer is Yuki. While he wasn’t able to stop Shin from scoring the touchdown, Yuki did realize that Shin’s plan was to stall crossing the endzone until time expired. Thus, before the last second could pass Yuki instead pushed Shin through the goal line preserving one second on the clock for Deimon to make their comeback.

The intelligence and foresight needed to pull off a play of that magnitude was immense, and Shin realized it, so as teammates helped carry an exhausted Yukimitsu off the field he congratulates him on his splendid play. This is Yuki’s finest moment because it captures his character perfectly. See, it wasn’t super speed or great strength that helped Yuki stop Oujou’s plans, it was an undying tenacity to keep Deimon’s hopes alive. Even better the acknowledgement comes from Shin who is notorious for his brutal honesty when it comes to critiquing players. This may the best scene in Eyeshield 21 because the drama surrounding it immense, but without a doubt it’s Yuki’s finest moment. Sure he has another scene during the Teikoku match where he makes a big catch, but it’s not handled quite as well and honestly comes off a bit too comical. The Oujou match makes Yuki look brilliant and it’s one of the finest examples of character development I can cite.

See, this is how you create a sympathetic loser. Yuki’s a good kid, but inept and without any real talents. He fails so often, but his losses only serve to make us more eager to see him succeed. His failures are treated with respect and thus it glorifies his victories even more and the execution of his two greatest plays are flawless as they both start big comebacks for Deimon during their two biggest matches. If I were to write a character in a manga, I’d want them to be like Yuki. Sure, writing a convincing loss is difficult, and having one of your heroes constantly fail can be distressing, but Yuki proves that it can all be worth it in the end if you execute it correctly. March on you beautiful bald-headed bastard.

Until next time, Namaste!

Wednesday, March 16, 2011

Shut the Fuck Up: Justin Bieber

When I first made this site I didn’t expect it become so overloaded with D&D logs and lessons. Originally I wanted to use this site as a place to rant, rave, and review anything that came to mind—hence the “fat nerd complaining about things on the internet” tagline. Well it doesn’t seem that my D&D or manga posts will be going anywhere anytime soon, but that doesn’t mean I won’t be a smelly asshole and still bitch about things. However the thing I want to bitch about is other people bitching about things. Yeah, it’s pretty meta, right?

That’s what Shut the Fuck Up, or STFU, is all about. When a particular topic or person is currently getting shat on by the media or the general public, I want to use this series to stress my thoughts on the matter and explain why I think the people whining need to grow a pair and man up. Like yesterday’s From Their Eyes, STFU is a test article right now, and whether or not I’ll continue it will be dependent on the feedback. If you think this sucks, let me know and I won’t waste time writing it, but if you like it, send me a tweet (@RolloT) or leave a comment below telling me that. With the build up out of the way, let’s get into the topic of my first and potentially only STFU: Justin Bieber.

I’ll be honest, I don’t follow the pop culture scene very closely anymore and almost all of my exposure to pop music comes from ToddInTheShadow’s reviews. In fact the first time I heard of Justin Bieber at all was when I watched Todd’s Top 10 Worst Songs of 2009. But that was back when he was just breaking onto the scene and far before he became easily one of the most recognizable figures in American pop culture. Now he’s a mega-superstar appearing in music videos, Super Bowl commercials, and even his own movie documentary released in theaters—and he isn’t even 18. Pop stars in general illicit a rather negative reaction from the public considering how popular they are, and seeing Bieber this successful before he’s old enough to buy lottery tickets makes a lot of people jealous, and understandably so. I wouldn’t say Justin Bieber is particularly talented, and I certainly wouldn’t say I enjoy his music, but well… let’s cut to the chase. Have you looked at a Justin Bieber related video on YouTube?

If there’s not some 12 year old girl professing her love for him, it’s some anonymous asshole calling him a derogatory word and wishing death and rape upon him and his family. Some people seriously hate Justin Bieber, and honestly I’m not really sure why. As I said, I can understand disliking him for not being talented and being jealous of his early success, but people seem to legitimately want to beat this kid and I just don’t get that. The quote I hear a lot from people who scowl or groan at the mere mention of his name is that Bieber “represents what’s wrong with the music industry”.

Uh-huh. Okay, I’m not a music guy per say, so I wouldn’t consider this my forte necessarily, but have you listened to music in the past… ever? I know you may not like Justin Bieber because you think he’s a talentless hack who’s risen up the pop charts for being good looking(?) and the product of the American music industry, but you do realize that mainstream pop is and has always been overloaded with terrible artists more infamous for their name more than anything, right? I mean sure we get our Michael Jacksons along the way, but we get just as many Boys II Men, Beyonce, N*Sync, Hanson, R.Kelly, Jewel, and Spice Girls. Look, I’m not saying anyone I listed back there is necessarily awful, but the fact is that popular music is generally popular because of the audience and not the performer. If I put a video of me singing Take On Me by A-Ha up on YouTube, and in three months it had 12 million hits, who are you going to get upset at? You’d get upset at me, but the fact is it’s not my fault people apparently loved listening to me fuck up that high note.

Sure it’s fine to poke fun at pop stars. Like any portion of our pop culture they are acceptable targets and if you want to make fun of Bieber’s voice or his shitty hair cut that’s not a problem. No, the problem is when I mentioned his name and you reactively spit on the ground. This is not an exaggeration, and I know plenty of people who would punch this kid in the face if they met him despite the fact that Bieber is probably one of the least offensive artists out there today. It’s not like he’s Ke$ha who walks around exerting this disgusting persona in all of her music. He’s not any worse than Katy Perry who seems to exist only to make catchy songs and then walk around half-nude in everything she’s in despite how inappropriate that might be (see: Sesame Street). Heck, this kid is more reviled than Lady Gaga, and that’s the woman who showed up to her sister’s graduation wearing this. I don’t even know what that is! It’s like someone took slutty lingerie, cut out the insides, and then dropped a black veil on top of Raiden’s hat.

My point is that this vile hatred of Justin Bieber really has no grounds. Is his singing really as offensive as the dozens of artists that use auto-tune? Is Baby really worse than This Time (Dirty Bit)? I mean the Black Eyed Peas pretty much shat all over the Super Bowl and yet I don’t hear nearly as much venom slung their way. People act as if Justin Bieber having another hit single is some sleight against them and their favorite bands. Newsflash, fourteen year old girls are going to support Justin Bieber far more than you’ll ever support your local indie band. That’s the way music works people.

So my argument is this: why hate Justin Bieber? Why is that his name is spoken so vehemently in our culture? What possible valid reason is there to hate this kid?

None. There is none at all. If he represents everything you hate about the music industry, than congratulations: you just finally figured out the music industry—now read a book.

I’m Rollo T, that was my rant, and people need to learn to Shut the Fuck Up.

Tuesday, March 15, 2011

From Their Eyes - Juliet (The Scorpion Queen Encounter)

In my effort to return to writing consistent articles for my blogspot I’m going to try out three new series. These series may or not be permanent fixtures because I’m honestly just testing the waters to see if people care about reading these posts or not. I know I ask a lot and you probably hear it from a million sources, but honestly leaving comments here or sending them to my twitter help me know if you like the article or I have no way to investigate the views for individual articles on my blogspot. I’m going to post up these articles once a day, so first series today, second series tomorrow, and the third on Thursday. Let me know your thoughts, good or bad on each one, and I’ll decide which ones to continue on in the future. They could all be well liked and I’ll work on continuing all of them, or they could be reviled and I’ll go back to the drawing board. Constructive criticism appreciated.

Anyway the first article series is called From Their Eyes and is related to our D&D games. Basically I’m using these articles to help satisfy the roleplaying kick I’ve had for months now and cater to the D&D fans since people seem to dig it when I talk about the campaign. So these series of articles are being told from the first person perspective of one of my characters about a notable event in their career. It can be a heroic, dramatic, or humorous moment, but it needs to stand out. I’m starting this week with The Scorpion Queen Encounter and Juliet, so let me know your thoughts. If you’d prefer I only stuck to humorous or other sort of stuff, let me know. Again, all feedback is appreciated. Well, here we go:

-----

We stood at the entrance to that chamber for what seemed like an eternity. We had already encountered traps and ambushes in this pyramid, and it seemed obvious that something was waiting for us in that next room, but none of us dared to be the first one in to find out. We awkwardly stood there waiting for someone to bravely (and stupidly) offer to test the doorway, but any attempt at convincing someone to take the daring initial steps proved to be futile. I even offered the mercenary a sizable pocket full of the King’s gold to cross the threshold, but it appears sellswords aren’t as greedy as I first assumed. Our bickering had gone on too long, and whatever fiend was waiting for us had grown tired of lying in wait.

With an echoing thud the Scorpion Queen dropped from the ceiling in front of our hallway and sprung her surprise attack. With a single movement she kicked up a torrent of sand and sent it towards us with the force of a hurricane. Some of us in the party, including myself, shielded our eyes in preparation for the attack, but a few of our party members were unprepared and found themselves blinded by the sudden sandstorm. As the Scorpion Queen made her presence known, we took to the offensive. The Dragonborn swiftly snuck behind the resurrected goddess and began to use her underhanded tricks to sabotage our foe while the rest of us prepared our most powerful abilities. Unfortunately the Scorpion Queen was powerful even when shackled to this corporeal form, and most of our attacks missed… sans my Faerie Fire.

In retrospect, why did the spirits name that particular ability Faerie Fire. When you think of all of the intimidating forces of nature like howling gales, massive avalanches, and engulfing flames, why does Faerie have to be the first word to come to mind? Well, the spirits are far wiser than I, even if a tad unimaginative, so I won’t judge too harshly and instead be thankful for their power which struck the Scorpion Queen directly. Though initially the Queen would feel nothing, she would find her senses dulled which would slow her movements and allow my allies a better chance to hit until she managed to overcome it.

It came as a surprise to no one that the Scorpion Queen had many powers at her disposal, and she wasted no time unleashing her deadly arsenal. With one glance she looked upon the mercenary with a bewitching look in her eyes. I’m not well learned of the arcane, but I assumed she had some sort of power to dominate men and control their actions, and sure enough the mercenary began to wildly swing his weapon at us. As part of our party was distracted by this, she used one of her enormous claws to snap up the bard. While he struggled in her grasp, the Scorpion Queen reared back her massive stinger before plunging it into the chest of our bard ally, and in that moment I saw the life leave his eyes. Having finished off her pray she tossed the bard’s body carelessly to the side, and if there was any chance of saving him, it was obvious that it was quickly fading.

However the rest of the party wasn’t fairing much better. The mercenary was still trapped by the Scorpion Queen’s charms. The Dragonborn was valiantly fighting, but unable to shake the attention of the goddess. The archer was, once again, proving his ineptitude by firing arrows into the back of someone’s head, and I wonder if there will ever be a day when this raffish ranger will ever strike down an enemy with his arrows. Just as it seemed all hope was lost a brief glow overtook the Scorpion Queen. It seemed she had finally overcome my Faerie Fire, and with that the excess energy inside of her built up into an enormous explosion that tore the Queen into pieces. Carcass and viscera littered the battlefield, but myself and the Eladrin wasted no time with celebration as we rushed over to the dying bard.

With my knowledge of natural healing and the Eladrin’s superior healing magics we stabilized the bard in the nick of time. With the Queen’s death it appeared her palace was now crumbling to pieces. Unfortunately we were stuck near the top of the pyramid, and escaping the way we came in would likely not prove fast enough. Thankfully we managed to spot a lever that opened a secondary exit to outside, but to escape safely we would need to repel down the side of the structure. After the bard started to shimmy down the escape rope, I followed afterwards.

Except I lost my footing. And fell.

“FFFFFFFFFFFFFFFFFfffffffffffuuuuuuuuccckkkkk meeeee-----“

Friday, March 11, 2011

Juliet's Backstory

I mentioned a while ago that I would make a post regarding Juliet’s backstory for those that were curious… well, here it is! I make this mostly for the curious audience out there, but also as insurance just in case we never reach a point in Dethklok where our pasts comes up. So enough dicking around, time to explain Juliet’s backstory so you can all ridicule it.

Juliet is the third child and only daughter of the Tunde family, a family of farmers. The oldest two boys aren’t worth noting, but the youngest child, Daniel, was a bit “touched” as Juliet’s father would say. In truth Daniel actually has a high-functioning form of autism, but to these simple parents it was nothing more than a disrespectful child who didn’t know the value of hard work. The family could always tell there was something different about Daniel because he would seem distracted or appear as if he was hearing things no one else could, but Father Tunde was positive that with discipline Daniel would grow out of it. He didn’t.

By the time Daniel was five he started to sneak out of the house frequently. As the men of the family had to manage the farm work and the mother handled the cleaning, the responsibility to fetch Daniel was given to Juliet. It wasn’t a hard task to find Daniel because he always went to the same place every time: a nearby forest. Every day like clockwork he’s be sitting in the woods talking to nobody, however Juliet began to learn that Daniel was in fact talking with nature. It was a slow discovery, but she eventually learned that from a young age Daniel has had the ability to commune with nature, and as time went on he became more and more in tune with it.

Juliet tried to explain Daniel’s special abilities to her family, but they never witnessed his talents and instead continued to assume he was misbehaving and that Juliet was only trying to cover for him to spare him from his punishment. She was never able to convince her father otherwise, and as such Juliet became the only one in their family that Daniel could relate to. After years passed, even Juliet started to see the world in the way Daniel did, and she could even hear whispers of the same spirits Daniel spoke with daily. As time went on Juliet and Daniel’s relationship grew stronger, but their father became more and more irate with his son. Their relationship was awful, and sadly it never recovered.

Tragedy struck one day when Juliet was sent out to fetch Daniel, and his trail lead far deeper in the forest than Daniel had ever ventured before. Juliet followed this trail, but she couldn’t shake this uneasy feeling around her. It felt as if her surroundings were trying to warn her she wouldn’t like what she saw ahead, but she continued on in spite of it. Before long she stumbled upon a clearing in the woods, and off towards the edge of the clearing she found the bloodied corpse of her brother, Daniel. Juliet couldn’t understand what she was seeing. She had witnessed her brother playing with wild beasts before without any concern, so it couldn’t have been an animal attack. Looking at her brother’s corpse more closely she realized the wounds weren’t from any normal beast, and it appeared that whatever attacked him had set up camp in this clearing but left hours before. Juliet felt a surge of emotions, but the greatest was confusion: Why, if Daniel was close to nature, didn’t the spirits protect him?

That night was a dark one for Juliet. She helped bury Daniel with her family, and the grief was nearly too much to bear. Her father didn’t help the situation much either as he didn’t seem to show much remorse for his fallen son. There was a cold, distant look in his eyes whenever he looked upon Daniel’s body, and Juliet swore she could see a glimmer of relief in his eyes. That night Juliet couldn’t sleep but not just because of the stress. There was a very audible sound coming from outside their farm, and its origin seemed to be coming from the forest. Juliet tried to ignore it, but as she tossed and turned trying to end this awful day, she heard her name echoing in the call.

It took a while for Juliet to realize it, but these were the same whispers she had used to hear with Daniel, only now they were much louder and speaking directly to her. The spirits that had been Daniel’s only friends were calling out to her, and she had to investigate it. However as she tried to sneak out of her house, she was stopped by her father. He ordered her back to her room and ensured her that he wouldn’t lose another child to those woods. Juliet tried to explain everything to her father about Daniel and the spirits, but he refused to listen. He told Juliet that if she left the farm she would never be welcomed back, but sadly this was a situation Juliet couldn’t back down from. In the dead of night she left her home and family behind.

When Juliet entered the forest she could hear voices that called out to her quieting down, and as Juliet embraced their presence they explained their motives. The spirits warned Juliet that a great danger was going to befall this world, and that nature needed a champion who can protect it from the imminent danger. That champion was to be Daniel, but unfortunately the call to action occurred before he was ready, and he was killed. As such Juliet was chosen as his replacement, and the will and mission of her younger brother would pass on to her if she accepted. However to accept this mission would mean abandoning her old life completely, and she would have to live among the wild during her preparation. The choice wasn’t easy, but Juliet had to accept. She needed to ensure that her brother’s death would be avenged, and that his will would carry on.


So yeah, that’s Juliet backstory. Her brother was actually supposed to be the hero, but he died early and thus all of the responsibility became hers. I wanted play with the idea that fate can be wrong because I’ve always felt it adds more tension to a story if the “destined heroes” aren’t the first of their kind and that sometimes destiny screws up and everyone party wipes. I’m not going to pretend this is a fascinating character by any means, but I like the concept enough to play it. Anyway this is the reason why Juliet was so adamant about burying those people she found at the farmlands—she knows how painful it is to have to bury your own family. It’s also part of the reason she’s concerned about Garrett since his body might become abducted just like Darstine’s which is more or less the same as losing them for good.

Well I hope you guys enjoyed reading, and if you have any criticism I’m all ears. This definitely isn’t my proudest backstory for a character, but again I still like it. Maybe it will show up in the campaign, maybe it won’t, but at the very least we know about a few backstories. By the way word from PAXEast is that Pongo, Grae’s murdered dog, is now canon.

Until next time, Namaste!

Thursday, March 10, 2011

Wyrmwick Log: Session 3

It’s no secret that we don’t play D&D as often as we used to. Managing these varied schedules makes it hard to set up the game, and more often than not we’ve had to cancel the game completely due to certain members not being able to make the game. In these situations you might hear the “Wyrmwick Campaign” thrown around by members of the chat, and it’s this Wyrmwick Campaign that I want to focus on today. The Wyrmwick Campaign is another game of 4E Dungeons & Dragons played on the stream, but unlike the Dethklok/Spoony/Morgana Campaign everyone is familiar with, the Wyrmwick Campaign has a different cast of characters, players, and DM.

Our DM for the Wyrmwick Campaign is none other than LordKaT himself, bringing his expected New York accent and rugged charm to the role of GOD OF ALL YOU SEE! The players are as followed:

- Nik (Y Ruler of Time) as Dhother, the Elven Invoker
- SonicGav as John, the Human Fighter
- Skitch as Drew, the Human Rogue (Thief)
- Arclight as Kithra, the Elven Ranger (Hunter)
- Myself as Eli DeLucci, the Human Cleric (Sunpriest)

Now fans might also know that Spoony plays a character in this campaign as well, but for the purpose of the upcoming recap I’m not going to bring him up just for the sake of brevity (though honestly haven’t I thrown that out the window already?). You might not recognize two of the names on that list, and that’s because those two names (SonicGav & Arclight) are not TGWTG producers but rather are friends from the LK Chat we brought in to play, and they’re a lot of fun. To be honest, I actually am enjoying Wyrmwick a bit more than Dethklok mostly because of the company. Roleplaying games are usually more entertaining based on the company you’re with, and I’m a good deal closer to guys like Arclight than I am to some of the Dethklok players. It’s a fun campaign and has tons of “derp-tastic” moments for the fans. So let’s take one step closer to getting Wyrmwick on the same level of Dethklok by starting up a recap for the campaign! Da-dun!

So our adventure started in the city of Wyrmwick where we hired on by Thorin Hawklight, a lieutenant of the town guard, to arrest Wez the Mad. We successfully captured Wez and were then instructed to travel incognito to Orwayn’s Keep to collect some supplies. There we found a letter that seemed to implicate that Thorin may be involved in the same illegal activities he was asking us to stop, and soon after we found ourselves face to face with Orwayn himself, a Death Knight. To define a Death Knight for those unaware they’re BAMF that could fuck up our Level 1 noob asses in his sleep, so we were in an awkward situation. He told us he’d let us live if we traveled back to Wyrmwick to kill Thorin Hawklight, and with that we returned to Wyrmwick. That’s where this session began.

We had a mission, but it wasn’t as cut and dry as that. First off the letter only seemed to imply Thorin Hawklight and it wasn’t definitive evidence. Add to that two members of our party are religious characters who aren’t going to suddenly kill an innocent man at the whim of an undead abomination. Still, this wasn’t an enemy to exactly screw around with, so for now we decided to play things straight and see how it worked out. We met up with Thorin who eagerly sent out some men to collect the shipments we took from Orwayn’s Keep. He then told us he’d have another mission for us in a few days, and until then he would pay for us to stay at a local hotel. We left his company after that, but it all seemed far too suspicious. All of this seemed to be under order of the local council, and we figured that might be our lead into the truth of this ideal.

Either the council was in on this corruption, or we could use them to arrest Thorin Hawklight which would hopefully put Orwayn’s request to rest since Thorin would be removed from his position and thus he’d be out of Orwayn’s hair. We used some Streetwise checks to pull together a little information about a council member named Khan Muzarog who might be our target to speak with. We found out a few bits of info about him like that he was against taxes and mages in the town guard, and also a dark story that his wife was discovered decapitated in his bed long ago with her death believed to be politically motivated. We headed over to his office to have a meeting with Mr. Muzarog, but we were told by the secretary that he would be busy for a few days, and we’d be scheduled in after that. With that we proceeded to bed to await our meeting.

In the middle of the night however Eli was struck in the shoulder with an arrow—or as LordKaT phrased it “Eli wakes up with an arrow in his shoulder” which seems to imply Eli was shot in shoulder with an arrow and then slept through it. Silliness aside the arrow came attached with a note presumably from Orwayn that simply stated “KILL HIM”. Figuring that time was now of the essence, we decided to sneak into Khan Muzarog’s estate and talk to him now. We headed to his residence and from there we sent Kithra and Drew off to sneak into the house to unlock a way for us to make it in. Drew did this quite well, but Kithra for being an elven woman played by a British man was as far from graceful as could be. She might as well have worn frying pans for shoes and stomped on mice all the way through. Shockingly they didn’t alert any of the residents and after breaking Kithra was ready to let us in…

… by sneaking all the way back out of the estate and telling us that it was okay to sneak in. To state quite clearly the idiocy of this plan we sent our two stealthy team members in to find a way to let the entire party into the house. They managed to break in, and then proceeded to leave the house to tell us “okay your turn”. Dhother I believe adequately described it best when he said “why didn’t you just unlock the door!?” Kithra, in shame, had to sneak back into the house so she could unlock the door and let us in. This may have been the best moment of the night. Of course it didn’t end there as we still had to meet with Muzarog himself.

Drew snuck on ahead to see if he could find Khan on his own, and succeeded fantastically in that respect. He found Muzarog and his bedmate… a headless corpse. Cue everyone in the game jumping to the conclusion that Muzarog slept with the headless body of his dead wife. We panicked for a while about what to in this situation because let’s be honest, this was pretty fucked up. At this point we had already broken into the man’s house, so leaving wasn’t an attractive option. Instead Dhother and Drew woke Muzarog up to negotiate and just tried to ignore the decapitated body.

For a man sleeping in his bed with a headless corpse, Muzarog was rather relaxed. We talked to him, and found out that Thorin Hawklight was indeed not approving his missions through the Council. However before we could peacefully leave his home, Muzarog spotted the body and screamed. Turns out that wasn’t his wife’s body at all and instead someone left the body there to send some sort of message. I still think it would have been funny if he was just trying to cover for the corpse by acting all surprised. “Oh… Oh! What’s uh… what’s this doing here!? Covered in my semen! What are the odds?!”

So with that the guards came in and we were told to meet Muzarog tomorrow at his office which is what we did. We tried to figure out exactly who Thorin Hawklight was and where we could find out more about him, but Muzarog knew very little as apparently Thorin Hawklight was very low of the totem pole of the guard. Muzarog did invite the Commander of the Guards to speak with us and perhaps give us some information, but he seemed disinterested in us entirely. However I picked up on the fact that the Commander was wearing a full iron helmet, and asked to identify his voice. I couldn’t, but Dhother did, and he found a way to alert our party members and Muzarog before we confronted the mysterious Hawklight.

A battle began and Thorin was one tough motherfucker. Hitting him was a challenge especially since very few of us hit something besides AC. We did wear him down and eventually knocked him out (non-lethal), but soon a Transmuter entered the fight and proceeded to… turn us all into bunnies. Seriously. He did it like five times. He just kept turning Jonn and Drew into bunnies, and swapping placed with Dhother to escape his zones. It was annoying, but eventually we put him down too, and the session ended there. What will happen in the future? Will we learn the true intentions of Thorin Hawklight? Have we heard the last of Orwayn? Will Eli get more arrows shot into his shoulder? Find out next time on Dragon Ball Z—I mean Pokemon—I mean D&D Recap: Wyrmwick.

Until next time, Namaste.

Tuesday, February 22, 2011

D&D Log: Session 18

So anyway I feel Champions Online is a good value. Yeah they try to nickel and dime you on a lot of things, but I’ve yet to feel like I’m having a lesser experience because of the Silver Membership. It’s the kind of game I enjoy and eventually I might pay money for because I want to support it, and it’s a subscription plan I can get along with and… wait… D&D Recap? What the hell? We still do those!?

Yeah, stunner, but after two months the Dethklok team got back together... sort of. First and foremost Joe and Sean don’t appear to be in the game anymore. Joe probably won’t be able to play due to managing and operating Blistered Thumbs, and Sean because… I dunno. The group is now Jason as Grae, Nik as Viktor, Skitch as Garret, Liz as Lilea, Linkara as Bayban, and myself as Juliet, and as far as I’m concerned that’s the final group. I keep hearing people talking about adding Nella to the game and really this is nothing against Nella but I am not going to sit through another new player trying to learn the game. I figure if Joe does come back, Vane is there for him (same with Paw and Andraste), otherwise that’s it.

Okay, bitching over with now, time to get into the recap. So we return two months later outside of the ruins of Aberhold where the elven army has been demolished. Those who succumbed to the will of Morgana survived, and the rest were murdered. The group was eager to return to Sarmanath to inform the King of the news, when Bayban suggested we loot the bodies. How very… holy of him. We did manage to find a crudely drawn map that could lead us back to the Amber Forests (Huzzah!), but that’s about it, and with no horses we looked to travel south to Tirin to see if we could secure faster passage to Sarmanath. We stopped off as some slummy stop along the way (Pilfer’s Crossing I believe), where yet again our Paladin showed how valiant and noble he was by slamming a man’s face into a table for saying Bahamut sucks.

I don’t think Linkara quite grasps the Paladin yet. Beating up civilians and looting corpses are generally things that Paladins find abhorrent. I’m mostly chalking this one up to Linkara being new to the game, but seriously, our Paladin is fucking malicious. I definitely wouldn’t call him a “Good” character by any means. Anyway, the thug he pummeled obviously was going to come back for more, and surprise surprise, when we left town there was an ambush waiting for us. Stupid. Fucking. Paladin.

At this point I guess I should mention that this was the first session where Juliet was redesigned at a Sentinel. I built her entirely out of Essential material in the interest of fairness (if not, I would have taking Grasping Tide as my At-Will to add crowd control on top of my ridiculous powers), but man the Essential Druid is a fucking beast. They’re built as Leaders, which they do alright, but a Druid of Summer wielding a staff hits with as much force as someone carrying a six foot axe. Seriously, Juliet right now has +12 to attack (thanks to a +2 staff), with a damage roll of 1d12+7. 1d12! ON A FUCKING STICK! Not only that but because I took Staff Expertise I get Reach 1 automatically so I can hit targets even if they are a square away. Then add my summoned bear Pascoe to the list and I have a +2 to defenses that can team attack with me twice per encounter, and the bear has a +10 to attack with a 1d12+8 damage die.

Yeah, Juliet is a lot more fun to play now that I hit people with a stick harder than the two guys wielding enormous battle axes. Mind you in no way, shape, or form did I try to break Juliet. I really just went with useful feats and powers and it wound up making Juliet into fucking Jackie Chan. Okay, so onto the battle. Shockingly the fact that Juliet now hits almost as hard as Grae meant that I pissed off Spoony rather quickly. He went after Grae and Juliet which normally wouldn’t be a problem except Nik redesigned Viktor as a Barbarian meaning he can’t mark and keep monsters away. Normally that wouldn’t be a problem because Lord Vane would be on that, but Joe isn’t playing. That meant our only Defender was Linkara and he’s not very good at it. I don’t recall him marking once the entire battle and he spent most of the encounter chasing some little jerk-off around. Meanwhile Pascoe fell and Grae dropped to one HP. We barely survived that encounter, and we may have to remind Lewis that if he doesn’t do his job right, we won’t next time.

Anyway, there were two main moments to highlight in this encounter. The first is when Grae dropped his bow to enter melee. Since he dropped his bow in mud, he couldn’t fight with it, so when he needed to do some long range battling Lilea tossed her bow to Grae. We all had fun laughing at the idea of Grae wielding a pink frilly bow with ribbons and whatnot attached. After that two enemies tried to break away, and Juliet and Viktor went after one of them. We ran into the oh so wonderful “Skill Challenge”.

I don’t care for the skill challenge system but honestly it worked out well enough for us. Juliet and Vitkor both used their high Perceptions to spot the getaway thug as he ran in a mob of people, and then I had Juliet roll for Endurance as she tried to bullrush her way through the crowd. It succeeded and we captured him while the rest of the party finished the encounter. We learned from the bandits that a star fell from the sky and landed nearby a few years ago, and that a dark cult has been set up there and this cult is performing evil rituals. So as Juliet tried to get the group back on focus, Grae killed one of the two prisoners we had after we just learned they were from a rather infamous group of mercenaries known as the Clan of the Silver Hand. So Juliet kind of flipped on Grae since we’ve already made enough enemies. To be fair Grae did almost get killed by these guys, but this was an in-character thing. Juliet was tired of getting off track and making more problems that the group had to deal with, and Grae was just tired of the bullshit and killed someone that pissed him off. Grae is kind of an asshole like that. He got his payback later that night as he got very sick due to a rainstorm.

So our group continued on our way to Tirin, a fortress city bordering a river that eventually meets up with Sarmanath. We were told from the get go that Bayban wouldn’t be welcome due to his religious insignias, and since everyone freaking hates the elves Lilea was a double dose of trouble. Garret managed to sweet talk us into the city, and we set up in a local in. There Garret, Viktor, and Juliet split from the party to do some shopping and have *gasp* and in-character moment! Yeah, Juliet was feeling down about the party’s direction and let out that she felt that the party was never getting closer to their goals. She lamented that only more problems seem to open up and that they’ve lost plenty of friends along the way (Vane, Darstine, etc.). Garret and Viktor cheered her up mostly with some awesome bravado and boasts.

This was a nice scene to have. We so rarely get really into character, and I thought it was a fun scene to have—especially when Juliet drank Viktor under the table immediately afterwards. I do wonder how others liked that scene considering it was a departure from our normal derping, but I do like roleplaying and I know Spoony definitely appreciated us having a little moment there in-character. After that not much happened. We ended the session soon after as we decided to take a detour from Sarmanath to investigate this dark cult.

Once again there wasn’t a lot of meat to the session mostly due to the combat which probably lasted about two hours for a relatively uneventful battle. Not much else to note, though some people might be curious about the drawings above. Those are from DarkVolt from the LordKaT Chatroom who draws these images while the game is going on. He does great work, and I wanted to showcase some of them here. Plus they work great as visual cues for what’s happening. There probably won’t be D&D again for a while due mostly to schedule problems (yet again). Jason & Skitch head to GDC next week and not long after that I believe Spoony heads to PAX East with Jason. I imagine that backlog will hold some things up, so we might not be able to play again until mid-March. Sucks, I know. Well anyway, that’s all for this time. Stay tuned though because I plan to recap the Wyrmwick session we had two-weeks back very soon. Why? Because Wyrmwick is awesome! Totally tubular! Reaga-nomics!