Friday, April 15, 2011

Wyrmwick Log: Session 8

“Well hello-hello what’s all this now? Another D&D recap? We just had one of those on Tuesday! How can there be another?” It’s interesting you ask that, Oddly British Personification of Potential Fan Confusion, because yes, we did. See the session we had on Saturday was so memorable and fun that we decided to play again on Sunday. This was a shorter session, only about three and a half hours (which is actually pretty standard for a tabletop group), and it was a lot more on the story side. Also the hot kinky angry flying sex between Caitlin and Dhother sadly happened off screen. Maybe we’ll get to see it next session, or someone will grace us with fanart. That’s what the internet is here for, right? To draw porn and stuff?

Anyway, this session began with Caitlin and Dhother heading to the temple of Correlon to see if they can receive any guidance from the followers there regarding the “dragonification”. The cleric couldn’t give us too much information, though he did insinuate the followers of Bahamut would know more, but that Caitlin should hide her condition from them because they would likely either see her as the avatar of the Platinum Dragon, or as a heretic to his teachings. So obviously when we later investigated Bahamut, Caitlin stayed back. I should also note we left a copy of Caitlin’s tattoo with the cleric of Correlon and the Arryn, the mage. I’m beginning to think that might be a mistake because they could easily spread that information around. Once it gets out that Caitlin is this way the party will be attracting a lot of unwanted attention.

As I said, we went to the temple of Bahamut to try and find out more information, and Dhother tried to get what information he could out of the cleric. From what we gathered, the ritual seemed to involve turning someone into the first born of Bahamut, so basically it’s a ritual to make you Dragon Jesus. No lie. We decided to wait to hear back from the mages regarding their investigation, but in the meantime still work towards solving one of our major problems: the most notable being Timmy. We had to get the Duke’s son back, though doing so meant going back to Owayn’s Keep which none of us particularly wanted. Still, we’re the heroes so saving hostage children is kind of the one thing we have to do.

At this point we were introduced to Skitch’s new character Grieg. Grieg isn’t for sure a definite addition to the party, but is a character Skitch wanted to try out for a session or so. He’s an Archer Warlord, and the in-character reason for meeting him is that Duke Ned sent him to help us rescue Timmy. Now I should note that we had a direct portal to Owayne’s Hold, but it’s in a closet in the temple of Pelor. We had to sneak into this portal several times this session, and our methods of doing so weren’t brilliant. However since we kept disappearing before the guards would spot us, the head cleric was arrested for being insane, and the temple was closed down. We sorta have some repenting to do on Denora’s behalf.

I’m going to skip over a very long section of the game that amounted to nothing. Basically we got stuck trying to enter Owayn’s Keep via the portals, and we left to enter through the harbor like we did the first time. Along the way we had to fight some spiders, but they died relatively easily. We do seem to fight a lot of spiders though. I get this terrible feeling that in our quest to find a way to offend every god out there, Lloth is secretly near the top of the list and she’s just biding her time.

Back to the plot, we snuck into Owayn’s Keep, and we found Timmy down in a dungeon below. Unfortunately with Drew gone, lock picking and trap finding falls on Caitlin who isn’t incredibly skilled at Thievery. She couldn’t pick his locks, and Jonn wasn’t strong enough to rip the chains out of the wall. We all took a turn trying to attack the chains, but for some reason we all suck when it comes to hitting chains… except Denora. She fucking clobbered it. I suspect Denora’s got a secret badass side we all haven’t seen, and one session will end with Denora standing on top of a pile of bodies wearing nothing but a loincloth as she smears enemy blood on her chest and screams at the heavens. Or it was a lucky roll. Whatever—we got Timmy, and that’s the point.

We returned to Duke Ned with his son at hand, but apparently spending time with Owayn had very negative consequences on Timmy’s body. The clerics of Collingrove spent all night working on him, but the news we got wasn’t great: Timmy might never walk again. Everyone pretty went through the same emotional roller coaster from “D’awwww” to “You’ll pay for this Owayn!”

Following that we decided we hate to return to Wyrmwick to see how the city fared and to see if we couldn’t find the White Dragon who assisted Dhother and Jonn back at the South Tower. After Jonn failed twice to sneak into the church of Pelor, we finally made it back to Wyrmwick, and the first thing we went to do was visit Alpert only to find Owayn in his chamber and Alpert’s body on the floor. Cue “You just killed Santa Claus! DIE MONSTER!”

This was actually where Dhother got to look like a completely awesome badass as he whipped out Zelalah’s rod (mind in the gutter), and blasted Owayn with it. It sent Dhother flying as well and he took a healthy dose of damage, but the shot absolutely blasted the Death Knight and weakened him enough that Denora managed to hit him with Smite Undead. After taking two brutal attacks Owayn fled, and Denora managed to stabilize Alpert just before he died. Following a few “this is personal” lines, the party left Alpert in care of the Wyrmwick medics, and ventured off to find the White Dragon.

Along the way Caitlin’s mutation continued, and now she possesses the eyes of a dragon meaning she now has dark-vision. With each day Caitlin has another chance to continue her mutation, but so far I’ve been very lucky on my rolls. If I don’t avoid or undo a mutation completely, I roll something that at least has a benefit to it. However stuff like the tongue, the claws, the tail… that stuff is going to get messy. Jason even mentioned a mutation that messes with my speech, so fingers crossed that I avoid that one.

After a few days we found the dragon’s cave, formerly the hideout for Wez the Mad. The dragon was inside sleeping, and we started speaking to him. At first I had Caitlin ask about the mark, but the dragon really didn’t know what was going on, which is rather concerning. So far we know enough that Bahamut followers will either love Caitlin or crucify her, and the general consensus seems to be that Caitlin’s mutations are making her more enemies everywhere she goes. The problem though is that no one we’ve spoken to yet seems to know anything. We’ve got some people looking into it, but that research is going to take time and every day that passes is another chance for Caitlin to get worse and for her secret to get out.

We still wanted to speak to Vern (a shortened version of the dragon’s full name that I can’t remember) about Owayn, and after Dhother brought up that Owayn is the one supplying the mind control devices that nearly enslaved Vern to Wez, he agreed to help us with any traveling we needed. Then he said it was a shame Caitlin wasn’t a dragon because she smelled good. I don’t know what’s worse—the Caitlin smells like a dragon, or that she smells attractive.

The session ended there, and we are ready to play this upcoming Saturday. We learned a bit about Caitlin’s condition and started our offensive against Owayn, but we’re still in the dark and underpowered regarding those plot points respectively. For the former we have to be careful because honestly I don’t think it will be long before Caitlin gets a bounty on her head from the church of Bahamut, Tiamat, or even just a hunter interested in taking down a dragon-elf. I can see Caitlin attracting a lot of bad attention, and right now we have very few ways to curb it. I don’t think it will be long at all until Caitlin has to start avoiding towns completely and sleeping in the wilderness to avoid detection. For the latter we certainly managed to hurt Owayn, but not enough to kill him and both in and out of character I know we aren’t strong enough to kill him yet. The problem is though that he’s gone too far by kidnapping Timmy and attacking Alpert. Our characters can’t just sit around waiting to get stronger, so we have to figure out some way to stop him.

Next session should be very interesting as we try to figure out what our next move will be. Curious to hear what you guys think we should do, and don’t bother suggesting angry flying sex… Caitlin and Dhother already got that handled.

Until next time, Namaste!

2 comments:

  1. lol I think you have already been offending Lolth just by smashing the spiders.

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  2. I'm going to be honest. Assuming Dhoter doesn't learn how to use that staff, your Deathknight friend is going to steamroll over the lot of you. Probably including the dragon.

    However, I'm confident that something will happeen. Dhoter will get a brainblast, he'll level drain Owayn with that staff, and combined with the dragon you'll manage to take him out.

    The only things I can actually see happening to save you if shit goes REALLY bad is either the Demon Baron popping in, Wez giving his body to Zelyla and popping in, or Bahamut wanting to save his daughter. I actually think only the first one is likely though.

    EITHER WAY, I predict a level up out of all this.

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